Resumen
This project has and fervently seeks a significant impact in the educational and technological field, by combining entertainment with critical learning and logical thinking to motivate new generations to explore the history and ethical dilemmas of artificial intelligence (AI). The general objective is to develop an interactive novel in RPG Maker, using parallel programming systems for cinematics and 2D content that seeks to promote interest in the history of AI so that new generations become aware of the good use and enjoyment of the technology. The applied methodology is structured in four main phases: narrative design and creation of interactive routes, development of cinematics and programming of visual and sound content using parallel computing techniques, integration of interactive algorithms that allow the player to influence the narrative. The data is obtained from historical and technical analysis of relevant milestones in the evolution of artificial intelligence, as well as feedback collected during pilot tests conducted with friends and family. These inputs allow for fine-tuning the narrative, technical, and visual aspects of the project. The final product will be a functional and educational interactive novel, featuring an original narrative designed for RPG Maker, inspiring images generated using artificial intelligence, and an immersive approach that combines learning and entertainment.
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